﻿<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
    <name>Layout 1</name>
    <sid>9284390911682207</sid>
    <event-sheet>Event sheet 1</event-sheet>
    <size>
        <width>800</width>
        <height>600</height>
    </size>
    <margins>
        <horizontal>500</horizontal>
        <vertical>500</vertical>
    </margins>
    <unbounded-scrolling>0</unbounded-scrolling>
    <layers>
        <layer name="Layer 0" sid="4780370820842564">
            <initially-visible>1</initially-visible>
            <background-color>255,255,255</background-color>
            <transparent>0</transparent>
            <parallax>
                <x>1</x>
                <y>1</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
            <opacity>1</opacity>
            <force-own-texture>0</force-own-texture>
            <global>0</global>
            <use-render-cells>0</use-render-cells>
            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
            <instances>
                <instance type="TiledBackground" uid="0">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>Yes</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>0</x>
                        <y>533</y>
                        <z>0</z>
                        <width>802</width>
                        <height>71</height>
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                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="1">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>528</x>
                        <y>484</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="2">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>529</x>
                        <y>406</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="3">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>608</x>
                        <y>492</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="4">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>602</x>
                        <y>420</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="5">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>530</x>
                        <y>334</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="6">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>602</x>
                        <y>333</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="7">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>558</x>
                        <y>255</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Canon" uid="8">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>158</x>
                        <y>497</y>
                        <z>0</z>
                        <width>93</width>
                        <height>79</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.504424751</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="KikySiKancil" uid="9">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Bullet">
                            <properties>
                                <speed>300</speed>
                                <acceleration>0</acceleration>
                                <gravity>100</gravity>
                                <bounce-off-solids>No</bounce-off-solids>
                                <set-angle>Yes</set-angle>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>880</x>
                        <y>56</y>
                        <z>0</z>
                        <width>92.639862061</width>
                        <height>95.11025238</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="Start" uid="11">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>193.679794312</x>
                        <y>475.403778076</y>
                        <z>0</z>
                        <width>32.593830109</width>
                        <height>32.593830109</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>-0.483346254</angle>
                        <opacity>1</opacity>
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                </instance>
                <instance type="Sprite" uid="12">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>544</x>
                        <y>176</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="13">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>549</x>
                        <y>85</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="14">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>615</x>
                        <y>192</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Sprite" uid="15">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-animation>Default</initial-animation>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Solid">
                            <properties>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                                <initial-state>Enabled</initial-state>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>627</x>
                        <y>115</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
            </instances>
            <effects />
        </layer>
    </layers>
    <nonworld-instances />
    <effects />
</c2layout>
